Computational Thinking Patterns |
Here is my simple centipede clone. The centipede generally acts the way it acted in the original game, complete with becoming a mushroom and splitting up when you shoot it.Of special note are that the bullets travel faster than the snake, yet all the pieces move in coordination one with another (that is, you won't see parts of the snake move away from each other if they're supposed to be next to each other). Spiders will randomly generate, as well once you shoot them; and when they touch mushrooms, the spiders eat them. Also, you die (the game resets) if the centipede or spider touch you.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.555
This game's similarity score to Sokoban:0.738
This game's similarity score to Space Invaders:0.742
This game's similarity score to Sims:0.464
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
100202 : 22:56:05