Computational Thinking Patterns |
Programmable Game of Life
The switches at the top represent configurations of a blocks neighbor. Hit the center switch to change the rule. Gray means that rule is inactive, Red means a new cell will be created, green means the cell will die. Draw on the green field with the hand tool. The goal is to draw on the green field and manipulate the rules, so that all the switches in the field are covered.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.23
This game's similarity score to Sokoban:0.539
This game's similarity score to Space Invaders:0.691
This game's similarity score to Sims:0.462
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/05/01 : 12:24:59