Computational Thinking Patterns |
Use the red and green arrows to control the variables used to calculate each motor output based on the sensor input.
The equations are as follows:
Left Motor = (Left Sensor*A) + (Front Sensor*B) + (Left Sensor*C)
Right Motor = (Left Sensor*D) + (Front Sensor*E) + (Left Sensor*F)
A Braitenberg vehicle is an agent that can autonomously move around. It has primitive sensors (measuring some stimulus at a point) and wheels (each driven by its own motor) that function as actuators or effectors. A sensor, on its simpler form, is directly connected to an effector, so that a sensed signal immediately produces a movement of the wheel. Depending on how sensors and wheels are connected, the vehicle exhibits different behaviors (which can be goal-oriented). This means that it appears to strive to achieve certain situations and to avoid others, changing course when the situation changes.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.12
This game's similarity score to Sokoban:0.48
This game's similarity score to Space Invaders:0.55
This game's similarity score to Sims:0.923
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/05/01 : 13:24:25