Computational Thinking Patterns |
TAC: Molecule Madness
You are the Head Sonic Hedgehoge Homolog Protein. You job is to assist in
the development of the biological entity. To do this you must complete 4
tasks the Shh Protein are designed to perform or assist in and then with
the key you are awarded you must switch each swicth to indicate your
completetion of the task.
To pick up keys press the SPACE BAR.
To unlock doors move you Character over the correct door at hit the SPACE
To swicth the switches stand next to them and hit the SPACE BAR.
To move your character use the ARROW KEYS
Task 1: In task one your job is to generate other Shh protein to help
split the eye and to supress the Pax6 protein so that the Pax6 don't
mutate the eye. To generate Shh stand near the Shh generator marked with
an Shh and press the SPACE BAR. Once the eye has split a key will apear
and you can go unlock the door and swicth the switch. BUT, do forget to
pay attention to the eye the PAx6 can still cause the eye to mutate. So,
always make sure you leave some Shh troops to gaurd the eye.
Task 2: In this task it is your job to start and finish the hair growth
process. To start the hair growth process stand next to the ununderlined
HAIR box and press the SPACE BAR a new box appears below and you then must
move next to this box and press G. You must grow hair till it reaches the
underlined Har box. When it reaches a key will appear and you can then
unlock the door and switch the switch.
Task 3: In this task your job is the grow the arms from the fists to zone
of polarizing activity (marked with ZPA). To do this you can push or pull
the vartical or horizontal arm pieces to their proper locations. Upon
cennecting both arms you are given a key and you can then unlock door 3
and switch the switch.
Vertical Arms: To push - ASDW
To pull - SPACE BAR (can only pull if above vertical arm)
Horizontal Arms: To push - ASDW
To Pull - SPACE BAR (can only pull if to the right of
Task 4: In this task it is your job to open the membrane and let the
yellow enzymes get to the target so that they can be transcribed for the
develepment of the entity. Red enzymes may try and get by but you can
kill them by moveing next to them and pressing K. If too many red enzymes
get by development has failled and the game is over. To open the membrane
stand next to the object marked with a TRANS and the membrane will open.
If you move away the membrane will close. Again upon completion a key will
be awarded and you can the open the door and switch the switch.
When all 4 switches are switched you have completed the development of the
entity and and won the game.
The tasks can be completed in any order and time needs to be managed
between each task.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.756
This game's similarity score to Sokoban:0.903
This game's similarity score to Space Invaders:0.799
This game's similarity score to Sims:0.541
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/04/28 : 05:00:30