Computational Thinking Patterns |
Place lights on the map to guide the robot through the lava to the pickup point. The robot moves away from the light as described by braitenberg vehicles. First place your directional lights on the map, then your robot.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.161
This game's similarity score to Sokoban:0.486
This game's similarity score to Space Invaders:0.626
This game's similarity score to Sims:0.87
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/02/22 : 01:50:03