Computational Thinking Patterns |
This game is designed to demonstrate parallel processing using a factory simulation. You have three producer objects that produce objects. Each object takes a different amount of time to create, however. The goal is to create as many cars as possible, and to make as much money from it, within five minutes. If necessary, you can click on the parts to throw them away, but you will lose money each time that you do. You can click the boxes next to the producers to cycle through each part to make next. The idea is that through playing this game you will learn that it becomes necessary to rotate through the parts in the queue for each producer to better arrange your time in order to make the most money. This is a metaphor for threads that are more dynamic, and allocating thread resources in order to not have one thread working on the same slow process while other threads work exclusively on faster processes. Feel free to check the help screen for a somewhat simpler tutorial.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.359
This game's similarity score to Sokoban:0.632
This game's similarity score to Space Invaders:0.804
This game's similarity score to Sims:0.563
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/02/22 : 01:17:14