Computational Thinking Patterns |
Guide your two adventurers simultaneously to the goals but make sure not to get in each other's way or you'll bump heads.
Movement is made by using the command queues. You can see a preview of the move before you make it. Both characters must have the same number of instructions.
Note: Certain fail or special case conditions have not been implemented. Also, only movement and wait commands currently function due to time restrictions.
Be sure to press the agent sheets "start" first. Use the "operate on" tool on the null commands to change them. Once you are satisfied press the green "play" button. You can pick up keys by walking over them. Level 2 may have a glitch with displaying paths.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.684
This game's similarity score to Sokoban:0.864
This game's similarity score to Space Invaders:0.792
This game's similarity score to Sims:0.385
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/03/01 : 11:10:48