Username: Password:

[Forgot Password?]

Not registered? Sign-Up!













Computational Thinking Patterns
 

Braitenberg Machines

There are two vehicles on the table, each with two light sensors that are each connected to a wheel. When one light sensor detects more light than the other, it sends a signal to its wheel and that wheel spins faster. Use the arrows keys to move the light source around and guide the vehicles to gather points. The normal vehicle picks up green points and the cross-wired vehicle picks up pink points.

Run

Download



Similarity Score to Four Tutorial Games

This score shows how much your game structure is similar to the tutorial games. Max value is 1

This game's similarity score to Frogger:0.461
This game's similarity score to Sokoban:0.76
This game's similarity score to Space Invaders:0.748
This game's similarity score to Sims:0.823



Similarity Score Matrix

Below Matrix shows other AgentSheets projects sharing similar programming structure.

Submission Time
10/03/07 : 20:28:36

Rating: 2.4/5
(11 votes cast)


You Need to Log in to Leave a Comment