Computational Thinking Patterns |
The goal of the game is to keep the philosophers (smiley faces) alive. A philosopher needs 2 chop sticks to eat with(so one to both the left and right of the rice bowl or one both above and below the rice bowl). You control where a philosopher grabs his chop sticks from. You can select a philosopher using the arrow keys. To change which hand(s) a philosopher grabs with use the w,s,a,d keys. w=both hands, a=left hand, d=right hand, s=donít grab any chopsticks. You canít grab a chop stick another philosopher is using. Feed the philosophers all 3 courses to satisfy the philosophers and win the game. The philosophers will starve and die if you do not get them their courses fast enough. (note: there is a bug (agentsheets bug?) where if push w,s,a, or d, followed by one of the arrow keys to quickly then the new philosopher selected by the arrow key will also receive the command from the w,s,a, or d button as well).
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.573
This game's similarity score to Sokoban:0.811
This game's similarity score to Space Invaders:0.858
This game's similarity score to Sims:0.494
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
10/03/15 : 01:18:54