Computational Thinking Patterns |
This game illustrates a predator/prey relationship. The prey has 3 needs: safety, food and water (in escalating order of need). The predator has 2 needs: food and water (also in escalating order of need). There are 4 diffusions: predator, prey, food for the prey, and water. The prey will flee the predator unless thirsty or starving. The predator will chase the prey if hungry unless it is thirsty. If the predator eats the prey, a new prey is generated.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.259
This game's similarity score to Sokoban:0.518
This game's similarity score to Space Invaders:0.567
This game's similarity score to Sims:0.98
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
100209 : 13:45:11