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Computational Thinking Patterns
 

The Sims - GLaDOS Edition

Oh noes! ManBearPig somehow broke into the testing facility!! Watch as the test subject trys to stay alive and sane while being hunted by ManBearPig. Lucky for MBP, once the test subject dies, there is another one waiting! (Features include 4 values diffused, portals which diffuse values and allow transportation for sims, hierarchy of 3 needs [chase/avoid, food, friendship], competition [both the test subject and the enemy are going for the same resources]. Of special note is the avoidance behavior in the test subject: to get away from the enemy, the test suject must test for all possible configurations of walls around itself before moving. This is becase it wants to move to a square with the least Danger value, but Wall tiles have no value, which AgentSheets counts as the lowest value.)

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Similarity Score to Four Tutorial Games

This score shows how much your game structure is similar to the tutorial games. Max value is 1

This game's similarity score to Frogger:0.365
This game's similarity score to Sokoban:0.705
This game's similarity score to Space Invaders:0.798
This game's similarity score to Sims:0.759



Similarity Score Matrix

Below Matrix shows other AgentSheets projects sharing similar programming structure.

Submission Time
100209 : 23:26:56

Rating: 3.5/5
(8 votes cast)


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