Computational Thinking Patterns |
In this iteration of Sokoban, players move using the arrow keys, and attempt to push the crates around the level onto the RED destinations in each of 3 levels. Once all the RED destinations are covered, the level is won, and players can progress.
Once players reach the end of the third level, clicking OK on the dialogue box will start them over at Level 1.
This version also uses a binary counter to track player steps, which can be useful in demonstrating how Arabic numerals translate into binary code.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.757
This game's similarity score to Sokoban:0.949
This game's similarity score to Space Invaders:0.749
This game's similarity score to Sims:0.385
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
100126 : 16:48:11