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Computational Thinking Patterns
 

Dinning Philosophers

he goal of the game is to keep the philosophers alive. A philosopher needs 2 chop sticks to eat with(so one to both the left and right of the noodle bowl or one both above and below the noodle bowl). You control where a philosopher grabs his chop sticks from. You can select a philosopher using the arrow keys. To change which hand(s) a philosopher grabs with use the w,s,a,d keys. w=both hands, a=left hand, d=right hand, s=dont grab any chopsticks. You can't grab a chop stick another philosopher is using. The philosophers food will start to turn from blue to gray if. Feed the philosophers all 3 courses to satisfy the philosophers and win the game. The philosophers will starve and die if you do not get them their courses fast enough.

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Similarity Score to Four Tutorial Games

This score shows how much your game structure is similar to the tutorial games. Max value is 1

This game's similarity score to Frogger:0.473
This game's similarity score to Sokoban:0.811
This game's similarity score to Space Invaders:0.878
This game's similarity score to Sims:0.307



Similarity Score Matrix

Below Matrix shows other AgentSheets projects sharing similar programming structure.

Submission Time
11/03/10 : 13:15:32

Rating: 3.0/5
(1 vote cast)


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