Computational Thinking Patterns |
he goal of the game is to keep the philosophers alive. A philosopher needs 2 chop sticks to eat with(so one to both the left and right of the noodle bowl or one both above and below the noodle bowl). You control where a philosopher grabs his chop sticks from. You can select a philosopher using the arrow keys. To change which hand(s) a philosopher grabs with use the w,s,a,d keys. w=both hands, a=left hand, d=right hand, s=dont grab any chopsticks. You can't grab a chop stick another philosopher is using. The philosophers food will start to turn from blue to gray if. Feed the philosophers all 3 courses to satisfy the philosophers and win the game. The philosophers will starve and die if you do not get them their courses fast enough.
Similarity Score to Four Tutorial Games
This score shows how much your game structure is similar to the tutorial games. Max value is 1
This game's similarity score to Frogger:0.473
This game's similarity score to Sokoban:0.811
This game's similarity score to Space Invaders:0.878
This game's similarity score to Sims:0.307
Similarity Score Matrix
Below Matrix shows other AgentSheets projects sharing similar programming structure.
11/03/10 : 13:15:32