Anna Holen
From Gamewiki
How will I introduce Scalable Game Design in my school?
- Place: Overland Trail Middle School, Brighton
- How: I plan to use the week long Frogger game lesson with all of my 7th grade general computing classes. (Each class lasts approximately 45 minutes.) I hope to be able to use it early in the term; preferable the 3rd week or so, once the kids have stopped switching classes and the dust has settled.
Outline of Frogger lessons
Materials:
- One computer per student, either in computer lab or 1 laptop per student in regular class. Students will be buddied up with one or two other students to help each other out.
- Agentsheets program loaded on all machines.
- Internet connectivity for each computer and/or tutorial as separate document on each computer
Level 1
Day 1:
- Share unit objective, end product requirements and grading rubric
- Optional: Have students play several Frogger games to see what they’re like.
- Point out that the frog needs a starting strip of land, 2-4 lanes of traffic, optional land strip between road and river, at least 3 lanes of river, and a final landing strip. This will be important in planning placement of agents. Poor planning will force kids to move things around and redraw/retest sheet.
- Initially teacher to model each step rather than have students use the tutorial unassisted-use Synchroneyes or similar program to force students to watch-broadcast to each computer if possible.
- Create frog agent
- Create a worksheet – stress importance of saving sheet, and resetting before creating new things on the sheet.
- Frog able to move in all four directions frog
Day 2:
- Create street and car agents
- Add streets and cars to worksheet
- Car agents programmed to move on road, left to right
- Note on test run - cars stack up.
- Create tunnel agent - Generation and absorption of cars
- Remind students not to spend too much time on artwork- can always modify the agents later
Day 3: (perhaps try having kids just build river, logs and turtles on this day if collision lesson is too time consuming to allow catch-up for absent kids.)
- Collision of frog and truck
- Create bloody frog agent, add sound
-Extension – regeneration of frog after death (optional instead of hitting reset button)
HELP STUDENTS WHO MISSED A DAY
Level 2
Day 4:
- Create river agent, log agent
- Make the log move on water, left to right
- Log generator (bridges) generates and absorbs logs
- Make frog unable to swim, type in “I cannot swim” or make splash sound
- Transport computational thinking pattern – use video or model for students with log and frog
Day 5:
- Create turtle agent
- Make the log move on water, right to left
- Turtle generator (palm trees) generates and absorbs turtles
- Transport computational thinking pattern.
- Check for understanding- see if student can create the turtle agent and set up transport independently
Final assessment – each student uploads game to scalable game design arcade, can play each other’s games.
Extension activities:
- Lives for frog.
- Frog regeneration tied to lives, for example, can only play 3 times before “game over” like arcade game
- Scoring – for example, more points for landing on a more difficult to reach grotto (typically in the upper right corner) or for the least amount of traveling (steps taken)
