Anna Holen

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How will I introduce Scalable Game Design in my school?

  • Place: Overland Trail Middle School, Brighton
  • How: I plan to use the week long Frogger game lesson with all of my 7th grade general computing classes. (Each class lasts approximately 45 minutes.) I hope to be able to use it early in the term; preferable the 3rd week or so, once the kids have stopped switching classes and the dust has settled.

Outline of Frogger lessons


Materials:

    • One computer per student, either in computer lab or 1 laptop per student in regular class. Students will be buddied up with one or two other students to help each other out.
    • Agentsheets program loaded on all machines.
    • Internet connectivity for each computer and/or tutorial as separate document on each computer

Level 1

Day 1:

    • Share unit objective, end product requirements and grading rubric
    • Optional: Have students play several Frogger games to see what they’re like.
    • Point out that the frog needs a starting strip of land, 2-4 lanes of traffic, optional land strip between road and river, at least 3 lanes of river, and a final landing strip. This will be important in planning placement of agents. Poor planning will force kids to move things around and redraw/retest sheet.
    • Initially teacher to model each step rather than have students use the tutorial unassisted-use Synchroneyes or similar program to force students to watch-broadcast to each computer if possible.
    • Create frog agent
    • Create a worksheet – stress importance of saving sheet, and resetting before creating new things on the sheet.
    • Frog able to move in all four directions frog

Day 2:

    • Create street and car agents
    • Add streets and cars to worksheet
    • Car agents programmed to move on road, left to right
    • Note on test run - cars stack up.
    • Create tunnel agent - Generation and absorption of cars
    • Remind students not to spend too much time on artwork- can always modify the agents later

Day 3: (perhaps try having kids just build river, logs and turtles on this day if collision lesson is too time consuming to allow catch-up for absent kids.)

    • Collision of frog and truck
    • Create bloody frog agent, add sound

-Extension – regeneration of frog after death (optional instead of hitting reset button)

HELP STUDENTS WHO MISSED A DAY

Level 2

Day 4:

    • Create river agent, log agent
    • Make the log move on water, left to right
    • Log generator (bridges) generates and absorbs logs
    • Make frog unable to swim, type in “I cannot swim” or make splash sound
    • Transport computational thinking pattern – use video or model for students with log and frog

Day 5:

    • Create turtle agent
    • Make the log move on water, right to left
    • Turtle generator (palm trees) generates and absorbs turtles
    • Transport computational thinking pattern.
    • Check for understanding- see if student can create the turtle agent and set up transport independently

Final assessment – each student uploads game to scalable game design arcade, can play each other’s games.

Extension activities:

    • Lives for frog.
    • Frog regeneration tied to lives, for example, can only play 3 times before “game over” like arcade game
    • Scoring – for example, more points for landing on a more difficult to reach grotto (typically in the upper right corner) or for the least amount of traveling (steps taken)
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