Cs4hs 2010 workshop
From Gamewiki
High School Teacher Workshop: Computational Thinking and Computational Doing
Sponsored by Google, the University of Colorado, Boulder (Department of Computer Science and ATLAS Institute), and AgentSheets, Inc.
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Workshop Goals
- To enable you to bring computing concepts and activities into your high school classes. We'll approach this both by providing hands on experience with the widely-used Agentsheets visual programming system, and by discussing learning materials developed in our NSF-sponsored GK-12 and iDreams outreach projects. As the workshop title suggests, the aim is to convey both key concepts and important skills, both in a form that enable you to engage your students with the material.
- To provide you with information about opportunities involving the use of computing ideas and skills in a wide range of disciplines and occupations that you can share with your high school students
Financial Terms
Participants will receive a stipend of $300, of which $200 will be provided on completion of the workshop, and $100 following submission of a brief report describing how the participant has used the ideas from the workshop in their subsequent teaching.
Meals during the workshop will be provided.
Who can apply
Teachers at any high school, teaching in any discipline, are welcome to apply. You do NOT have to be a "computer teacher", nor do you have to have any previous background in computing or technology.
Preliminary Agenda for the University of Colorado Computer Science for High School (CS4HS) Workshop
Slides
Clayton's presentations on:
Schedule
Day 1 – Friday, June 25
Morning: starting 8 am, Schnabel Board Room, Atlas 229, directions with map
- 8:00 - 8:30 Breakfast, opportunity to install AgentSheets on your laptop if you forgot
- 8:30 - 9:00 Introduction of participants, and CU
- 9:00 - 9:45 Introduction to computational thinking (conceptual)
- 9:45 - 11:30 Introduction to AgentSheets (hands on)
- 11:30 Leave for Google
Afternoon: at Google 12pm
- 12:00 - 1:30 Google: Lunch, visit and tour
- 1:30 - 2:00 Return to CU
- 2:00 - 4:45 Agentsheets (hands on) game design, submit game as required homework
- 4:45 - 5:00 Contribute reflections on hands-on experience to CS4HS Google Doc
- 5:00 End
- 6:00 Dinner for residents and helpers (Cantina Laredo)
Day 2 – Saturday, June 26
Morning: Atlas 1B31
- 8:30 - 9:00 Breakfast
- 9:00 - 10:00 Computational Science part 1: Mudslide
- 10:00 - 10:15 Break
- 10:15 - 12:00 Computational Science part 2: Ants
- 12:00 - 1:00 Lunch
Afternoon:
- 1:00 - 2:00 Computational Science: Visualization and Data Analysis (Excel)
- 2:00 - 2:15 Break
- 2:15 - 3:45 Computational Thinking Concepts and Activities in Hight Schools (GK12)
- 3:45 - 4:45 The meaning of Information Technology: CU’s ATLAS Institute – John Bennett
- 4:45 - 5:00 Reflection on the implications of computing, communication, and IT for the future of HS curriculum (submit to CS4HS Google Doc)
Day 3 – Sunday, June 27
Morning: Atlas 1B31
- 8:30 - 9:00 Breakfast
- 9:00 - 10:30 Intro to virtual worlds in Education – John Bennett
- 10:30 - 11:30 Curriculum planing (teachers develop ideas for their own classes and post to CS4HS Google Doc)
- 11:30 - 12:00 Follow on opportunities
- iDreams (David Webb)
- GK12 (Clayton Lewis)
- Google CS4HS National Participants' Forum
- 12:00 Adjourn
Press Coverage
The CS4HS workshop was featured in the local Daily Camera newspaper.
See Also
- Teacher Application form deadline is over
- Scalable Game Design wiki
- Sample Frogger game design
- Research on Game Design and Computational Thinking
- CU Official Course Information
- Scalable Game Design project Summary
- Google Web Site
- Google's CS4HS Web Site
- AgentSheets Inc. Web Site
- CU Media Release Forms
Sponsors
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