Jeff Hobbs
From Gamewiki
School
Ward Middle School
Crowley County School District RE-1J
1001 Main Street
Ordway, CO 81063
email - jeff.hobbs@cck12.net
WMS Project: Frogger
Time Frame: 1.5 weeks (6-days total) in December
Class: Mr. Hobbs Math/Mrs. Hall-Huz Science grade 7
Objective: During the unit, students will learn how to gain and apply computational thinking by using the AgentSheets software to create a basic yet complete and functional "Frogger" game.
Standards: ISTE (International Society for Technology in Education) NETS (National Educational Technology Standards):
- 1a apply existing knowledge to generate new products
- 1b create original works as a means of personal or group expression.
- 4b plan and manage activities to develop a solution or complete a project.
- 4d use multiple processes and diverse perspectives to explore alternative solutions.
- 6c troubleshoot systems and applications.
- 2a interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
- 2d contribute to project teams to produce original works
Materials:
- Student laptops with AgentSheets installed
- Teacher laptop with AgentSheets installed and projector availability
- Internet access for each computer
Schedule outline:
- Day 1
- Unit overview – intro, grading (rubric), and goals
- Brief intro to AgentSheets software and tutorials on the wiki
- Start new project (Frogger), show "typical" game setup
- Create frog agent and worksheet
- Create behavior to make frog move in 4 directions – run.
- Extra time – refine frog design or read ahead in tutorial
- Day 2
- Quick review of what has been accomplished
- Create and add streets and truck agents
- Program trucks to move on the road from left to right – run.
- Create tunnel agents to fix car stacks
- Program generation and absorption of cars - run
- Extra time – refine street/car design or read ahead in tutorial
- Day 3
- Quick review of what has been accomplished
- Create dead frog agent
- Program collision of frog and truck with sound and frog change – run.
- Create water and log agent (mimics road and trucks)
- Program logs to move on water from left to right – run. (mimics trucks)
- Create bridge agents and program them to generate/absorb logs – run. (mimics tunnels)
- Extra time – refine agent designs or read ahead in tutorial
- Day 4
- Quick review of what has been accomplished
- Transport computational thinking pattern – use model
- Program frog and log transportation – run.
- Catch-up students that may have fallen behind and those that are done help others
- Check for understanding
- Day 5
- Quick review of what has been accomplished
- Create turtle agent
- Program turtles to move on water from right to left – run. (reverse of trucks)
- Create palm tree agents and program them to generate/absorb turtles – run. (reverse of tunnels)
- Program frogs to transport on turtles – run.
- Check for understanding
- Extra time – refine agent designs and finalize game details
- Day 6
- Quick review of what has been accomplished
- Wrap-up and finalize all game details
- Upload/Turn-in final copy of game
- Play other uploaded games

