Agenda for Teaching Computational Thinking With Scalable Game Design:
- 8:30-8:45 Introductions, objectives of class, and Alex discusses the iDREAMS project and computational thinking related to game design. (Install AgentSheets if needed with help from Dave.)
- 8:45-8:50 Introduce Frogger, help tools and options, and the instructional model that will be used today.
- 8:50-10:10 Build a Frogger game and introduce computational thinking patterns used in the game.
- 10:10-10:20 SImulations with STEM application
- 10:20-10:30 Where do we go from here and AgentSheets on steroids
Mrachek Middle School
How will I introduce Scalable Game Design in my school?
Summer Institute 2011:
I use Frogger to introduce the SGD to the 6th graders, and this past school year for all 7th and 8th graders I implemented Frogger for beginners or Sokoban for returning students and Pacman for all. Next year, there will be issues as I will have students who have not had Frogger and students who have built games up through Pacman. This is an issue. I have several ideas I am considering to deal with this issue.<br>
How am I going to use Pacman, breakthroughs? I found building this today a lot easier than the first one I did a year ago. One of my shortcomings professional speaking, is the lack of time I can give anyone task. In short, I have not been able to sit down and give the review the time it needed to especially go over diffusion and building a counter. I am still working on the counter, but having this time is very valuable to me as the lack of time consistent to accomplish tasks has become very discouraging to me. Next, I have not totally decided how to implement this yet and I may not have all the details until school is ready to start. My schedule has not been finalized. I do know I will use one of the new plans w/ 7th and 8th graders. I also have to find out if I have mixed grade level or not. That will affect the choices made too. It is up in the air a bit. Ya', I am confused too.