Pacman

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Pac-Man is a classic arcade style game from 1980 developed by Bally/Midway. This design is about a Pac-Man like game which is a good first game design activity for high school students with no programming background.


Contents

Gameplay

Pacman - The player guides the Pac-Man about the maze mucnhing up the Dots in his path. Four Ghost Monsters - Inky, Blinky, Pinky, and Clyde - chase after the Pac-Man trying to capture and deflate him. The Pac-Man can counter attack by eating the big, Power Capsule that enables him to overpower the Monsters for additional score. After all the dots are gobbled up, the screen is cleared, and the Pac-Man continues for another round. Each rack features a special Fruit Target in the maze, which if eaten, earns Bonus Points. Players start with three Pac-Men. An additional Pac-Man is awarded for 10,000 points. (Excerpt from the original Midway Manual)

Tutorials

Pac-Man Tutorial 1

Design

Follow the gamelet design process:

  • identify game objects, called agents, by locating nouns in the game description
  • categorize agents into user controlled agents, agents that move or do other things by themselves (sometimes also called artificial intelligence agents) and completely passive agents acting as props such as the background.
  • identify agent interaction by locating verbs in the game description

Skills

This is the Scalable Game Design starter game. You need no background in programming, AgentSheets or other tools.

Computational Thinking Patterns

Standards

Under Construction

ISTE National Educational Technology Standards:

  • Creativity and Innovation. design and implementation of a game, create originals works: creating artwork and game levels
  • Critical Thinking, Problem Solving, and Decision Making. Plan and manage activities to develop a solution or complete a project: follow game design process.
  • Technology Operations and Concepts. understand and use technology systems: use authoring tool, organized project folder; troubleshoot systems and applications: run, test and debug program.

Objectives

  • make a simple but complete game
  • apply design process to identify objects and interactions
  • computational thinking: basic object interaction, stacks, creating object instances, rule based programming, message sending.

Requirements

High School Transition Module Pac-Man Requirements

External links

International

Versions translated via Google Translate. Notice, these translations are generally not all that great and often include unintended humor. If you find them to be almost usable please let us know and help us to fix them up.

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