Publications
From Gamewiki
This is list of publications relevant to this project
Contents |
Reports
- Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge. A 21st Century Agenda for the National Science Foundation, June 2008 lists AgentSheets as successful cyberinfrastructure in the category of Visual programming languages designed for children.
- PITAC Report, Computational Science: Ensuring America's Competitiveness, Report to the President of the United States, 2005. The ability to create models is essential to computational science. AgentSheets is a unique tool that can be used to build games and computational science models.
- Committee on Information Technology Literacy: Lawrence Snyder, A.V.A., Marcia Linn, Arnold Packer, Allen Tucker, Jeffrey Ullman, Andries Van Dam Being Fluent with Information Technology. National Academy Press, Washington, D.C., 1999. We have mapped the three levels of fluency (Intellectual capabilities, Fundamental concepts, and Contemporary skills) to game design.
Research
- Walter, S. E., Forssell, K., Barron, B., and Martin, C. 2007. Continuing motivation for game design. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2735-2740. An article by the Stanford school of education. Main findings: Boys and girls rated their desire to continue with AgentSheets at comparable levels; Video game exposure was not related to students’ desire to continue with AgentSheets;
- Repenning, A. and Ioannidou, Broadening Participation through Scalable Game Design, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2008), (Portland, Oregon USA), ACM Press.
- Repenning, A., Basawapatna, A., and Koh, K. H. 2009. Making university education more like middle school computer club: facilitating the flow of inspiration. In Proceedings of the 14th Western Canadian Conference on Computing Education (Burnaby, British Columbia, Canada, May 01 - 02, 2009). This paper Deals with how we can incorporate desirable elements of middle school computer clubs, such as peer to peer interactions among students, into university programming classes using a cyberlearning infrastructure.
- Prof. Repenning's current publications
Brochures
- NCWIT case study An National Center for Women & Information Technology Promising Practices handout featuring "Scalable Game Design for middle school"
- AgentSheets Inc., Scalable Game Design framework and testimonials
- AgentSheets Inc., AgentSheets used as game design and computational science authoring tool
Press Releases
- iDREAMS project press release The NSF award press release, Oct. 23, 2008.
- AgentSheets Inc. award press release, Nov. 3, 2008
Articles in Popular Press
- CU program changing perceptions of computer science, Daily Camera, Boulder Colorado, Friday, June 12, 2009
- Middle School teachers put their (video)game face on, Inside CU, The University of Colorado Faculty and Staff E-Newsletter, Tuesday, June 16, 2009
